The (absence of) data was last verified in its entirety on December 16, 2021. The records for the map at the Doom Speed Demo Archive are: Speedrunning Routes and tricks Current records One of the outer exit switches with ammunition and the BFG9000. There you will find some ammunition and a supercharge. The wall behind the box of ammo and the box of rockets is a secret door to the second secret in this map. In the hallway to the exit area is a small area at the corner.There is a small window, where you can open an entrance to the room behind. ( sector 64) In the pit you find a chaingun and some ammunition. Behind this door, you find a pit with a pillar inside. In the area guiding to the red door, there is a hidden door in the north-west corner, right behind the backpack.After that, you can kill them, but be careful, the only place to hide is the small hallway at the entrance to this area, and you can open the door from this side only by crossing the line where the bridge begins. All six are deaf, so you have to enter the rising bridge before it reach its peak, to let the cyberdemons see you. Killing the six cyberdemons in the area with the yellow keycard to gain 100% kills at the end-of-level tally is pretty hard, but not impossible. Drop into the pits to get these, at the bottom you find switches, which rises the floor, so you can leave the pits. The pit left from the stairs contains a supercharge, in the other pit you can find a blue armor. In the room eastern from the starting area you find two little pits right and left from the stairs. Inside you will find some cells and the BFG9000. This switch will rise the floor in the exit room, this way you can reach the areas right and left from the normal exit. You can activate it, if you stand directly under the door. Right behind this door is a switch, which is hard to be seen. The door on the opposite to that, where you got the yellow keycard, will lead you to a balcony from which you can see the exit area. At the end is the switch to exit the level. If you fall down into the dark area, go to the opposite, where you can find two teleporters. Jump over to the middle area, you can't reach the outer area from there. Then follow the way after the western door, after a corner this will lead you to a dark room with three areas, surrounded completely by walls. First go to the short hallway eastern, and use the switch inside, to open the last door before the exit area. Use this switch, to open two doors to the east and to the west. Behind this is an area with toxic waste, and a switch on the opposite side of the area. Open the door, take the steps up and you find the red door. Grab it, and go back to the area where you got the blue keycard, go down the stairs, and take the way to south. Behind the door you will just find the red keycard. Now go back to the starting area and take the blue door.ĭon't let you get fooled by the exit sign there, this isn't the exit. Behind is the door lies the blue keycard, grab it and use the switch in front of you, to lower the platform behind you. There is a row of platforms lowering, after the last of them you find the yellow door. Go down the stairs and take the way to north. Cross the bridge and get the key.īe careful, if you fall from the bridge, this will be the certain death for the player, because of the damaging floor and the three cyberdemons at both side of the bridge.Īfter you got the key, leave the red stone area and head to the room eastern from the start area. This will rise a small bridge, heading to the yellow keycard. After entering the room wait for the door closes behind you, then turn around and use the switch at the door. Go to the north door, where you will find the yellow keycard. There are two doors, one in the north, and one in the south. This will rise the bloodpools left and right from the bridge, and offer some stuff like the chainsaw, the rocket launcher and some ammunition. First head to the east, where you find a large area made of red stone, go to the end and use the switch. There is a switch, which opens the doors in the east and west of the start area. Essentials įrom start you have to turn around and open the door behind you. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally. Letters in italics refer to marked spots on the map.
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